The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS - russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9. Randomly is the tier for battle selected. In our example let it be 8 (from 7 to 9 incl.). The matchmaker takes tanks from queue, which can participate in tier 8 battles (see column number 8 in the table) and puts them in 2 teams. In our battle we can face Tiger II and for example M6 (both can participate in tier 8 battles).
There are 12 battle tiers. In the tier 12 battles you will have only tanks from 10 tier and some light scouts from lower tiers. Some players are confusing battle tiers with tank tiers. This values must not be the same. The matchmaker resolves battle tier on the basis of table below. It doesn't try to weigh the tank tiers in both teams. Some tanks have exclusive battle tiers, you can find the in lower half of a table. (Most premium tanks have lowered battle tiers)
Matchmaker doesn't consider:
|Tank Tier||Tank class \ Battle level||1||2||3||4||5||6||7||8||9||10||11|
|Tank Tier||Tank type \ Battle level||1||2||3||4||5||6||7||8||9||10||11|
|2||T2 LIght Tank|
|T7 Combat Car|
|Light Mk. VIC|
|PzKpfw II ausf. J|
|Ke Ni premium|
|PzKpfw B2 740(f)|
|Type 5 Ke-Ho|
|5||PzKpfw IV Hydro|
|Matilda Black Prince|
|PzKpfw V/VI Alfa|
|8,8 cm PaK 43 Jagdtiger|
|Tank Tier||Tank type \ Battle level||1||2||3||4||5||6||7||8||9||10||11|
Playing since beta, but my time spent in wot is reduced due to game changes and don't found it out so much fun no more, as yes devs don't care matchmaking - the only way to play most efficient is to be in platoon or commandment using communication
playing solo is still possible, but will not be that much fun and efficiency due to unbalance of tank parameters, matchmaking and random crits/bounces
good thing is that game is always changing, and you do not need premium account to earn credits if you play smart with tanks to tier 8, I do not use premium shells in random games and once I smell lose don't use consumables also to save credits now got 26kk credits - thing is I dont play t9-t10 just unlocking tech tree to tier8-9 and waiting for discounts to buy tanks, until that i just go for xp for crew for t6 and t8 tanks
Frontline game mode is time consuming and will try it once gonna buy t8 meds or lights, need mobility on that map either you play attacker or deffender
I'm ok with light tanks swarming, ok with being in a predominantly medium force vs heavies, but I'm really confused as to why WGing penalizes platoons. 80% of platooned battles are in bottom tier. Not sure how this helps them make money. I'd think that having mates would keep players playing. We still have many nights where we win overall but some nights it's just frustrating. We generally play tiers 5-10. If MM doesn't improve then I guess it best to start playing 10's only.
I will say that I've enjoyed the game for almost 5 years and I pay for premium annually....and yes I use premium rnds when needed. Lol
One last comment: remind fellow players that this isn't a run and gun shooter. Use the terrain and learn coordinated tactics FFS
Long time player
Been playing this game since beta days and yes, the complaints are often the same. But I think they are also well deserved. The devs often modify MM, tweaking tiers or tanks and yet, there continues to be absurdly lopsided battles with sub 35% win chances. It simply doesn't have to be that way: every player is given a value score and, on that basis, all battles should be between players of similar skills level! Using XVM colors, blue and purple players should be fighting each other, not green and yellow players (who should be fighting each other), etc. and as players improve their skills they move up. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money.
After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control. Periods of 1 shot kills or ammo racks or continuous losses or wins... Those are not player controlled but MM manipulated. For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: win and raise a tank's win rate to increase the probability of getting into higher win chance battles.
Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style. More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked. Or they modify a tank's parameter. For example, a new premium tank is introduced and for 3-4 months it's the new terror of the game until enough are sold, then its parameters are toned down to be like all other tanks. The devs first tested this sales tactic with the Chinese Type 59 years ago.
Ultimately, this is a rather frustrating game to play, considering that it is modeled to trend towards a 50% win rate. It garners enough excitements from wins and frustrations from losses to get players hooked on it. It's also an expense side kick....
Despite having a maths degree (and 5 other science based degrees!) this doesn't make any sense to me!
In terms of matchmaking though... shouldn't the performance of the player be included also?
IMO and experience, a great player in a bottom tier tank can have a greater effect on the overall performance of the team than a crap player in a top tier tank. MM based on the tank alone means a top tier tank has an increased weighting than the average but if it has a cannon-fodder type commander(player) then that weighting is rendered to a lower effect, thus an increased chance of loss.
To be fair to WG, it must be much harder to hammer out the MM than it is to make the game itself. Despite fifteen years at uni and I wouldn't know where to start with it!
Still, great game though!
why have comments if you ignore them anyways,, obviously most people don't like fast tier ten LT's and most people didn't like the changes that made them not play 3 tiers higher. most people don't like arty either.. so WoT probably won't change that at all.. experienced players don't want to play tanks with inexperienced players (on their team) and noobs don't want to play against experienced players... so that won't change either.. so let's talk about why WoT makes any changes at all? that's the real question. What makes this company respond to anything at all. Is this company about making a buck? or does it consider people getting fed up with it. I'd say they just want to make a buck... probably gonna sell this data to third parties.. just to make a buck.. that's called greed "for the love of money" an undesirable trait at best. So what would it take to convince a bunch of greedy ties to adhear to it's player base? Cause this comment section isn't doing it's job.